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用Flash AS编写蝌蚪摆尾特效动画

  本文中我们用Flash 的 AS代码来编写一个蝌蚪自由摆尾游动的动画。

  场景里代码:

Object.environment = this;
Math.prototype.degrees = function (r)
{
  return (r * 180 / 3.141593E+000);
};
maxtents = 3;
this.onEnterFrame = function ()
{
  if (!random(30) && tents < maxtents)
  {
    var nombre = "tent" + String(depth++);
    var neo = this.attachMovie("tentacle", nombre, depth);
    neo._x = random(600);
    neo._y = 370;
    neo.theta = 270;
    ++tents;
  } // end if
};
stop ()
  MC里的代码:
#initclip 1
function TentacleClass()
{
  this.numNodes = 27;
  this.head = 2 + random(4);
  this.girth = 8 + random(12);
  this.speedCoefficient = 9.000000E-002 + random(10) / 50;
  this.friction = 9.000000E-001 + random(10) / 100;
  this.muscleRange = 20 + random(50);
  this.muscleFreq = 1.000000E-001 + random(100) / 250;
  this.generateNodes();
  this.onEnterFrame = this.move;
} // End of the function
TentacleClass.prototype = new MovieClip();
TentacleClass.prototype.generateNodes = function ()
{
  this.node = new Array();
  var n = 0;
  while (n < this.numNodes)
  {
    var point = {x: 0, y: 0};
    this.node.push(point);
    ++n;
  } // end while
};
TentacleClass.prototype.move = function ()
{
  this.tv = this.tv + 5.000000E-001 * (Math.random() - Math.random());
  this.theta = this.theta + this.tv;
  this.tv = this.tv * this.friction;
  this.node[0].x = this.head * Math.cos(1.745329E-002 * this.theta);
  this.node[0].y = this.head * Math.sin(1.745329E-002 * this.theta);
  this.count = this.count + this.muscleFreq;
  this.thetaMuscle = this.muscleRange * Math.sin(this.count);
  this.node[1].x = -this.head * Math.cos(1.745329E-002 * (this.theta + this.thetaMuscle));
  this.node[1].y = -this.head * Math.sin(1.745329E-002 * (this.theta + this.thetaMuscle));
  var i = 2;
  while (i < this.numNodes)
  {
    var dx = this.node.x - this.node[i - 2].x;
    var dy = this.node.y - this.node[i - 2].y;
    var d = Math.sqrt(dx * dx + dy * dy);
    this.node.x = this.node[i - 1].x + dx * this.girth / d;
    this.node.y = this.node[i - 1].y + dy * this.girth / d;
    if (i == 2)
    {
      this._x = this._x - dx * this.speedCoefficient;
      this._y = this._y - dy * this.speedCoefficient;
      if (this._x + this._width < 0 || this._x - this._width > 600 || this._y + this._height < 0 || this._y - this._height > 400)
      {
        --Object.environment.tents;
        this.removeMovieClip();
      } // end if
    } // end if
    ++i;
  } // end while
  this.clear();
  this.moveTo(this.node[1].x, this.node[1].y);
  var i = 2;
  while (i < this.numNodes)
  {
    this.lineStyle(int(this.numNodes - i) * (this.numNodes - i) / 20, 16777215, 100);
    this.lineTo(this.node.x, this.node.y);
    ++i;
  } // end while
};
Object.registerClass("tentacle", TentacleClass);
#endinitclip

主题测试文章,只做测试使用。发布者:绘画吧,转转请注明出处:http://www.huitu8.com/shejijiaocheng/Flashjiaocheng/20190813/68341.html



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